Circle TD (DEMO)
======= DEMO BUILD 2 AUGUST 2023 =======
CONTROLS
LMB | Basic click, turret setting, selection |
RMB | Deselect |
Middle Mouse Button | Move the camera around the map |
Scroll Up/Down | Zoom in/out the camera |
ESC | Pause |
DESCRIPTION
Circle TD is the most classic TD imaginable. There is nothing superfluous in it, and the whole gameplay is extremely simple and clear.
Your task is to last a certain number of rounds and not to let the number of opponents on the map exceed a certain number. To do this, you have several towers that you can improve, and some special "towers" that will get you additional resource.
The enemies on the map appear randomly each round, and the health of the enemies increases with each round.
Moreover, not all towers can attack one or another type of enemy - this is something to keep in mind.
The opponents run in a circle - their path is always the same, but the map itself is generated new each time, and therefore tactically successful places will always need to be chosen anew.
This is the demo version
Please - feel free to critic and post any bugs or ideas about this game!
PLANS
- Right now there are a few towers in the demo version for testing. It is planned to add several different races - each race will have 5-7 towers, different characteristics, and at least one unique structure.
At the beginning of the game the player will have to choose which race he will start the game with, and then in the course of the game will be able to open additional races.- There are plans to add several new attack types -
splash, instant,multi-shot. There is already, but not in this demo version poison attack and enemies with immunity to poison and freeze. In new demo versions they will definitely be included.Also in the plans there is a final boss, which will need to have time to kill before the end of the round timer. But that's definitely after at least one race will be ready before the end.- Well, and of course it is planned to "balance" all done)
CREDITS
Assets - Kenney Assets, Blacksmith Polygon Toon Units.
Hutong Playmaker.
Status | In development |
Platforms | HTML5 |
Author | Fakov |
Genre | Strategy |
Made with | Adobe Photoshop, FL Studio, Unity, 3ds Max |
Tags | defence, defense, Fantasy, Low-poly, td, tower-defence, Tower Defense, towers, Unity |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse |
Accessibility | One button |
Development log
- Circle TD - Demo update v6c.310723 - ADDED NEW MAP!Jul 31, 2023
- Circle TD - Demo update v5.220723Jul 22, 2023
- Circle TD - Demo update v4a.200723Jul 19, 2023
- Circle TD - Demo update v3.180723Jul 18, 2023
- Circle TD - Demo update v2.160723Jul 15, 2023
Comments
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Nice little game, but imho there is great window for diversity and improvement. I suggest looking into other popular TD maps (Element TD, Hell TD, Gem TD, etc.) and seek there for more variety in enemies and, maybe, towers too. There is also popular element of adding of "ally creeps" like in Kingdom Rush games and their clones. I dont know much about challenge of adding creeps in-fight in current version of game, but such layer of gameplay, like on-path traps and "beef blockers" could be used for great effect.
Thanks for the feedback buddy, it's very encouraging! You're absolutely right - there's still a lot of things you've described that haven't been implemented yet, I'm just finishing checking and testing all the basic game mechanics, and I'll start filling in the content soon) and there will be more towers and creeps).
Subscribe if interested, literally in the next few days will be a new update, where I will introduce a "special" type of towers with effects, which will be very different for each game race of towers, and some races such buildings will probably generate allied mobs).
Fun game. My first go wasn't graceful but I then saw how it worked and did a lot better =) I would recommend some background music in the future updates, but this IS a small demo and look forward to seeing what it turns into later! Keep up the amazing work and left a follow! Your game starts at 8:55 in the video
Wow, thanks for the review and comment! I hope I won't disappoint with progress in the future) about the music - I'll get to it yet, I still need to make game settings. And apparently I'll have to add some basic tutorial to make the start more comfortable).
looks pretty good for demo, but its not seems like wc3 green circle td map. Hope the idea with races will be implemented qualitatively and the towers will be different. And the map itself should be noticeably bigger. Manual Setup in the menu suggest that.
Thanks for reply! Sure, races will be different and useful, i hope i will add one of them in next update)